VIRTUAL REALITY AND AUGMENTED REALITY IN MEDICAL TRAINING AND REHABILITATION

Authors

  • Dr. Ayesha Khan Department of Biomedical Engineering, National University of Sciences & Technology (NUST), Islamabad, Pakistan. Author
  • Dr. Hassan Raza Department of Physical Medicine & Rehabilitation, King Edward Medical University, Lahore, Pakistan. Author
  • Prof. Laura M. Johnson UCL Institute of Healthcare Engineering, University College London, United Kingdom. Author
  • Dr. Kenji Tanaka Department of Rehabilitation Medicine, The University of Tokyo, Japan. Author

DOI:

https://doi.org/10.71465/jhmri65

Keywords:

virtual reality, augmented reality, medical education, surgical simulation, rehabilitation, stroke recovery

Abstract

Virtual Reality (VR) and Augmented Reality (AR) are reshaping medical training and rehabilitation by providing immersive, repeatable, and data‐rich environments for skill acquisition and patient recovery. In education, VR/AR simulators improve psychomotor skills, reduce error rates, and accelerate time-to-competence, while AR overlays anatomical or procedural guidance onto real-world tasks. In rehabilitation, task-specific, gamified VR enhances adherence, motor relearning, and cognitive engagement; AR supports contextual feedback for gait/balance and activities of daily living. This article synthesizes evidence on effectiveness, safety, human factors, and implementation, with a focus on low- and middle-income country (LMIC) considerations. We outline design principles (fidelity, haptics, feedback, and adaptivity), evaluation methods, regulatory/ethical issues, and a pragmatic roadmap for hospitals and rehab centers.

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Published

2023-12-31